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QuadSolve
x = (−b ± √(b²−4ac)) / (2a).
The value under the square root (b² − 4ac) tells you what kind of roots to expect: positive means two real roots, zero means one repeated root, and negative means two complex roots.
Anything involving projectile motion, the shape of a satellite dish, or maximizing area/profit under a constraint tends to produce a quadratic equation — this formula solves all of them exactly.
Discriminant
25
x = (−b ± √(b²−4ac)) / (2a)
What you entered
Discriminant
-3² − 4×1×-4= 25Two real roots
x = (−-3 ± √25) ÷ (2×1)= 4, -1Result
Discriminant: 25
For 1x² + -3x + -4 = 0, the discriminant is 25, giving roots 4, -1.